Álvaro Gómez

I DESIGN & BUILD GAME SYSTEMS

Álvaro Gómez

Four games, four worlds, four systems. Scroll to enter them.

Moon-Knight key art. Armoured knight beneath a full moon, moon-phase health bar on the breastplate.
DARK MEDIEVAL FANTASY RPG

Moon-Knight

Five combat abilities built on real quantum computing principles.

Unreal Engine 5Systems DesignQuantum DesignCombat DesignC++Level DesignUI/UX
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Shattered Skies key art placeholder
SCI-FI CO-OP

Shattered Skies

Two players share one life and cannot understand each other. What you say in five clear seconds decides how it ends.

UnitySystemsWorld & level designTraversalProgression
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Break-In key art placeholder
HEIST

Break-In

Four asymmetric roles, no voice chat, eight minutes. Every ability is useless without a teammate.

UnitySystemsMultiplayerLevel designAudio direction
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Seeds of Tomorrow key art placeholder
SOLARPUNK

Seeds of Tomorrow

A dying world that heals as you solve it: acid rain turns clean, and life returns to the Earth you restore.

UnityOriginal scoreLevel & puzzle designWeather systemsPacing
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For me, the player is the main piece of the story.

The main focus of my work is to make people feel through the game systems and mechanics and I build them myself.

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