UNITY · TEAM OF 5 · 2025
A time traveller from a polluted Earth returns to heal it before it is too late.
Shown at Develop:Brighton 2025
The Overview
In a future where Earth has been completely destroyed by pollution, a time traveller comes back to change this fate before it is too late. When he arrives, he finds a child that needs protection from polluted monsters. To bring life back, he searches for the Seeds of Tomorrow, guarded by monsters. He has to recover the seeds and plant them to restore life on Earth.
Gameplay Videos
My Role
Composer & Level Designer · Team of 5
Three of the songs.
The Music and Audio Design↓Weather relating to story.
The Dynamic Weather Design↓The weather in the levels.
The Level and Puzzle Design↓The game beats
The Level and Puzzle Design↓Original Music
I composed and recorded original tracks for the game. The main theme can be listened to while exploring this page down below. The rest can be found in this section.
InteractableChoose any seed and that track starts playing, and its bars move while it does.Click, tap, or press Tab to reach it and then Enter.
Combats and puzzles
I co-designed the levels and the puzzles with members of the team. I designed the pace the gameplay runs.
Level design
I paced the game and divided it into the combat and the puzzle-solving dynamic.
Scroll the loop sideways to follow it →
The tension
Dynamic combat against polluted monsters.
The restore
Slow-paced puzzle-solving that heals the level when completed.
Tension
A burst of tension against the monsters.
Tension
The Seeds of Tomorrow brings life back.
Restoration
The puzzle that heals the area.
The Development
I wanted the world to reflect the world as realistically as possible. For that, as weather designer, I wanted to make the weather dynamic. I tied the weather to the story: acid rain falls in the rain level and when the player solves the level it changes to normal rain. Each of the weather levels had their own hazard and mood, adding to the level design.
The Weather Design
Scroll the world sideways to cross it →
Poisoned
It is the default state of the world in the game. The player can know if a level is completed by observing the environment.
Healed
The rain stops being acid and the world starts healing.
Every weather forms part of the level design's atmosphere. It belongs to the place and resonates with the story the game is telling. By changing the weather, the world makes sense.
1The poisoned sky
Falls on · Every polluted rainy area
2The healed sky
Falls on · solved rainy area
3Atmosphere & hazard
4Atmosphere & hazard
5Atmosphere & hazard